Someone finally answered an internet complaint about a famous 90s shooter, and the fix turned into something nobody saw ...
The backend is written for the performance-focused, Postgres-compatible RDBMS CedarDB. Much like modern Doom ports, SQLDoom uses two paths: one running at the game's original 35 Hz for handling all ...
Doom runs in an SQL database. See how 1,300 lines of code render the classic game at 35 FPS using CedarDB and what this means for query limits.
And so here we are. The author, Lukas Vogel, has been at it again and ported both Doom's game logic and renderer to SQL, ...
Ars Technica details SQLDoom, a Doom renderer built on CedarDB tables and about 1,300 lines of SQL spread across 89 CTEs. A ...