Digital technologies bring the science of learning to a critical crossroad. With a lack of high-quality, evidence-based data on the effectiveness and quality of digital learning products, there is a ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
This study will update and extend How People Learn: Brain, Mind, Experience, and School (2000) by examining the research that has emerged across various disciplines that focus on the study of learning ...
David James is CLO at 360Learning, host of The Learning & Development Podcast and former Director of L&D for The Walt Disney Company. For decades, learning and development (L&D) professionals have ...
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